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Meaning of wild hearts can't be broken
Meaning of wild hearts can't be broken







meaning of wild hearts can

Much like the game by which it was inspired, the story isn't a big draw in Wild Hearts. A solo encounter with one of the stronger kemono is almost fatal, but you survive to fulfill your hunting duties. You play as one of the few remaining hunters, a traveler who moved to these lands with the desire to hunt. Hunters used to be numerous and worked to keep them at bay, but as the kemono became more powerful, the hunters began to dwindle in number, thus forcing the humans to flee to safer grounds. Creatures known as kemono roam the land, and while their size makes them formidable, they're dangerous because they can change the environment to their will. Wild Hearts is set in the land of Azuma, which stands in as an analogue to feudal Japan in terms of architecture, landscape, and naming conventions. It kept Omega Force as the developer but sought out EA to help with publishing duties on Wild Hearts, a sort of spiritual successor to the company's previous monster-hunting line. Going for a third game would've been the logical move, but Koei Tecmo thought otherwise. It seemed odd to employing Omega Force, known primarily for its Musou line of titles, but the gamble paid off, as the Toukiden duo of games found some success on the PlayStation consoles and the PC. That's when other developers started to make Monster Hunter clones, and one of those companies was Koei Tecmo. The PSP iterations elevated it to cult status, but the game's appearance on Nintendo consoles initiated its ascent into a bonafide hit. The Monster Hunter series started on the PS2, where it was regarded as an interesting curiosity when that console's online play began to take shape.









Meaning of wild hearts can't be broken